So make sure to collapse the hierarchy in 3DS Max for example. It is important for the model to be one single object with no hierarchy. (See the section 'Buildings > General' for the max building cell sizes) Keep in mind that buildings in the editor are on a grid system called cells.
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The System Units of the modeling software should be set to metric with 1 unit = 1 meter. This section is highly dependent to what modeling software you are using but below should apply to most of them. Specifications for imported assets Modeling When placing a prop or tree with variations in game, the final model will be randomly selected from the variations. Props/Variations and Trees/Variations: some asset templates support variations.
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The "Use existing decoration" toggle will load the existing decoration (if any) alongside the asset itself. These are built-in assets and previously created assets. Once the type has been selected, choose an asset template to start from. Especially with Snowfall, the winter theme can be used to preview how the texture-based snow will look like.Īfter the theme is loaded, you will be presented with a choice of various asset types that are supported. The selection is also useful for previewing how the asset will look in different themes. The theme does not affect your asset itself in any way, but the available asset templates vary slightly depending on the base theme. You can select one of the built in base themes or any custom theme that you have created or subscribed to from Steam Workshop. European, temperate, tropical, and winter. Themes are collections of assets that share a similar flavor, e.g. When you click on New Asset, a theme selection panel is shown. the orientation of the model to make sure things behave correctly.
For instance, when you select Vehicle - Bus, you will be able to upload your own 3D bus model and the uploaded model will automatically have behaviors of a bus! Sometimes you need to follow specific conventions e.g. Asset creation is based on asset types, when you start creating your own asset, you can choose from a variety of pre-defined asset types, those types provide template behaviors for that particular kind of asset.